﻿using UnityEngine;

namespace GOAT{

	public class Enemy_Sapper : Enemy
	{
	    public GameObject prefabLandmine;
	    public float throwRate = 0.5f; // 工兵埋雷的频率

	    // Use this for initialization
	    void Start () {

	    }

	    // Update is called once per frame
	    void Update () {
	        Move();
	    }

	    /**
	     * Sapper Move:
	     * 过程中埋雷
	     */
	    public override void Move()
	    {
	        base.Move();
	    }
	}

}